Creative Inspiration: Dungeons and Dragons

Alright you beautiful readers! This week I’m taking the time to dig into one of my favorite creative inspirations, so grab your dice and let’s talk Dungeons and Dragons!

Dice

(May the odds be ever in you favor!)

I’m fairly sure I was born with a love for all things fantasy. If you were to take a sample of my DNA and look at it under a microscope you’d see a tiny film strip of a wizard fighting a dragon. So it’s no wonder that this game appeals to me, what with it having a picture of both wizards and dragons on many of its covers. The only strange thing is that I didn’t get introduced to the game until I was in high school. (So many wasted years!) The game is even loved by people such as Vin Diesel.

(Disclaimer: I actually stopped playing official D&D years ago. I play a game called Pathfinder, which is essentially the same game but by a different developer. I just called it D&D when talking to other people because it’s easier and they don’t really care about the difference.)

For those of you reading not too familiar with the game, Dungeons and Dragons (much like myself), comes to you from the great state of beer and cheese, Wisconsin. The game was introduced to the world by Gary Gygax in Lake Geneva, Wisconsin in January of 1974. Since then the game has seen many years of ups and downs, with the high of its popularity being in the 80’s (think Stranger Things from Netflix), though it has been growing in popularity in the last few years again now that all things geek and nerdy are mainstream popular.

Each player in the game creates a character from the rules offered in the books ranging from your standard Wizard…

Wizard

To the Rouge…

Rouge

To the basic Fighter…

Fighter

(It’s super effective!)

Once you as a play pick your class, race, and buy gear from what gold you have, you’re ready to play! One player though has to act as the narrator for the story and control the monsters you fight, they’re called the Dungeon Master (though to be fair the newer books acknowledge that this name has a LOT of geeky connotation with it have has started to call them the, “Game Master,” instead to try and sound cooler…it’s not working).

It’s the job of the Dungeon Master (DM) that I want to focus on though. For many of the games I’ve played my job was to be the game’s DM. There are pre-made games that I could run in this role, but the fun and challenge of creating my own worlds using the game’s rules and putting my friends into stories that I create (often without much preparation since that’s a lot of work and I’m busy *cough* lazy *cough*), has challenged me to become a better story teller over the years and helped inspire me to think about fantasy stories in many different ways. As well one of the challenges of running a game is that it only works when the players are having fun. Playing has challenged me in a way where I have to balance each player’s own enjoyment of the game, my enjoyment of running it, and keeping the game fair and running smoothly. It’s the kind of challenge that any writer interested in fantasy should consider since keeping readers happy functions much the same way and provides very similar challenges.

Hopefully in the future you think of D&D less like this…

Geeks

And more like this…

Awesome Geeks

Now that you’re more familiar with this amazing game and its possible influence, my challenge to you is this…go and enjoy your weekend!

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